Build your own educational game with Claude

No coding needed. Make a short game on a real topic, test it, make it safe and publish it on your own games page.

In eleven lessons you go from an idea to a published educational game. Claude writes the code; you decide what the game teaches, check the facts, test it with real players and publish it. Every lesson starts with a short story about something that often goes wrong in projects like this, so you learn the lesson without making the mistake yourself.

Lessons

  1. What you will make (free preview): Two minutes, one fact, one smile. Why short games teach better than long ones.
  2. Facts and fiction (free preview): The game looked great. Then a teacher read the end screen and took it offline the same day.
  3. One mechanic, one lesson: Players drove around for five minutes and learned nothing. How one design card turns a toy into a lesson.
  4. Your first game with Claude: From one sentence to a playable game in ten minutes, and why the second prompt matters more than the first.
  5. The Emolio Game Kit: Five students, five games, five different bugs. Why everyone now starts from the same kit.
  6. Graphics that explain: The virus was a blue cube. Nobody knew what they were looking at.
  7. Testing with real players: Every automatic test was green. Nobody got past level one.
  8. Security: your judgement counts: A worm game with a password box. Nobody had asked for it.
  9. Publish on your own page: "It works on my laptop." Getting your game to everyone, at yourname.games.emolio.com.
  10. Share, measure, improve: Seventeen plays and one comment. What the numbers told us that the players didn't.
  11. Example project: Plaque Attack from A to Z: Every lesson in one small project: how the tooth decay game was made, step by step.